# Blueberry Bop

*An AppalachAI Studios asset pack — handcrafted in the hills, polished with a little machine magic.*

**Collection:** squishy-foodies-vol-1
**Asset ID:** `blueberry_bop` · **Slug:** `blueberry-bop`
**Version:** 1.0.0
**License tier:** Free Starter

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## Howdy, and thanks for grabbing this pack

This is a general-purpose 3D asset pack built to drop into just about any engine or DCC tool you like. We made it AI-assisted, then put real eyes and hands on it — studio QC'd, cleaned up, and game-ready. Nothing in here is meant to be a black box: open it, remix it, and make it yours.

## What's inside

- `README.md` (readme)
- `LICENSE.md` (license)
- `manifest.json` (manifest)
- `thumbnails/blueberry_bop_thumb.svg` (thumbnail)
- `thumbnails/blueberry_bop.png` (render_thumbnail)
- `models/blueberry_bop.fbx` (fbx)
- `models/blueberry_bop.glb` (glb)
- `models/blueberry_bop.obj` (obj)
- `animations/animation_manifest.json` (animation_manifest)
- `animations/idle_bounce.json` (animation_recipe)
- `animations/squish_impact.json` (animation_recipe)
- `animations/wobble_recover.json` (animation_recipe)
- `animations/rare_celebration.json` (animation_recipe)

You'll typically find game-ready mesh formats (FBX / GLB / OBJ), preview thumbnails so you know what you're looking at before you import, and the source art we used along the way.

## Quick start

1. Unzip the pack somewhere tidy in your project.
2. Pick the format that fits your engine:
   - **FBX** — best for Unity, Unreal, and most DCC apps (Blender, Maya).
   - **GLB / GLTF** — best for the web, Godot, Three.js, and anything glTF-native.
   - **OBJ** — the universal fallback when you just need geometry.
3. Import, drop it into your scene, and assign the included textures if your engine doesn't grab them automatically.

## Scale & orientation

- Models are built to a sensible real-world-ish scale, but every engine has its own units — give it a quick sanity check against a known reference (a character capsule, a 1m cube) and scale to taste.
- Orientation is set so the model's "front" faces forward in a typical right-handed setup. If it imports sideways, rotate on the up-axis; engines disagree about Y-up vs Z-up and that's just life.

## Texture notes

- Textures are PBR-friendly (base color / albedo, plus normal and roughness/metallic where it makes sense).
- If colors look washed out or too dark, double-check your color space: base color should be **sRGB**, while normal and roughness/metallic maps should be **linear / raw**.

## Animation

If this asset moves, the motion is often **procedural** — driven by a lightweight engine animator script we include — rather than baked onto a skeletal rig. That keeps things flexible and light. Where a script is included, it'll be named in the file list above.

## License — Free Starter

Free to use in personal or small commercial projects. Attribution appreciated.

All sample IP in this pack is owned by **AppalachAI Studios**. © 2026 AppalachAI Studios.

## Support

Questions, hiccups, or just want to show us what you built? Reach out at **hello@appalachaistudios.com** — we read every note.

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*Made with care by AppalachAI Studios. Pack version 1.0.0.*
